By Kathryn Francis (Keele)
Dates: 28th and 29th of May 2024
Time: 10-13h, 15-18h
We would like to invite anyone interested to a workshop devoted to a new methodological tool for legal science, namely virtual reality. The workshop will be lead by a renowned world-expert on research with the use of virtual reality tools, prof Kathryn Francis from Keele University.
The workshop is organized by the Future Law Lab at the Faculty of Law and Administration at the Jagiellonian University.
If you would like to participate, please register as soon as possible, under the following link: https://forms.office.com/e/UZxV2ELdCi.
Workshop Schedule:
Talk (late afternoon on 28th May): Re-imagining moral dilemmas in Immersive Virtual Reality (IVR)
Moral decision-making is traditionally assessed using text-based vignettes derived from philosophy, enabling systematic comparisons of moral principles. However, these scenarios are often contextually impoverished and fail to elicit the emotional reactions that might occur in real-life counterparts of the same moral conflict. To address this limitation, we have used Virtual Reality (VR) and Haptic VR technologies to recreate these dilemmas, finding a striking contrast between moral judgments in text-based scenarios and moral actions in VR scenarios. In this talk, I explore the implications of this work for models of moral decision-making and I reflect on the transformative potential of VR in moral psychology research.
Workshop (all day 29th May):
Designing VR simulations in experimental psychology and philosophy research: From ideas to data collection
During this workshop, we will consider the “why”, “how”, and “when” of incorporating Virtual Reality (VR) technology into research. We will discuss experimental considerations when designing VR simulations for research and tackle software and hardware considerations so that you can tailor your setup to your own research needs. We will also address practical considerations relating to time and costs ensuring that you have a comprehensive understanding of the logistical aspects of integrating VR into your research.
Outline of the workshop schedule (TBC):
10am – 11am [Content]: Introduction to VR
History of VR
Types of VR systems
Why use VR?
When to use VR?
11am – 1pm [Activity]:
Designing your VR simulation: Focusing on “What”, “Why” and “When”
VR design mini presentations and feedback
Lunch break
3pm – 4pm [Content]:
How to use VR?
Designing
Developing
Running
4pm – 5pm [Activity]:
Designing your VR simulation: Focusing on “How”
VR design feedback
5pm – 6pm [Content and Open Discussions/Q&A]
Practical considerations including:
Validity
Experimental control
Usability
Dinner
Workshop requirements: Workshop attendees should have an interest in incorporating VR into their research or educational practices.